One pack a day. Pick your pack, swipe across the top to tear it open, and build a slip from what you pull - sim-favored props, plus moneyline commons from the same slate.
5 cards: 2 Commons, 1 Uncommon, 1 Rare and a chase slot. The chase slot holds a Holo Rare when your theme has one; otherwise it is another Rare. One pack per day. The cover is the theme, not the team: cards come from the whole slate.
The day's strongest main lines, picked the way our featured plays are picked: 75 to 85% sim at a playable price, no worse than -200 and sometimes plus money, and always with a reason behind it - form, a matchup, a trend, or a fat edge. Violet frame.
Some Rares carry the holographic finish: the full research stack agreeing at once, the Spotlight standard. The day's Sim Spotlight is always a Holo. Chase one in about 1 of 3 packs.
The day's Halo in its rarest finish. Any pack can pull it: about 1 in 50. When it lands, it is your chase. Grail cards are numbered by pull order: the serial is the order yours was pulled in today.
Watered lines priced from about -250 to -500 with real hit rates, plus main lines just below the Rare standard. Sky-blue frame.
The energy cards. Lines watered all the way down until the sim clears them at least 93% of the time, plus heavy moneylines the sim agrees with. In every pack, close to automatic. Grey frame.